Fire. ($lineWrite: 4,1)[So (text-colour:red)[hot], you can't feel it] ($lineWrite: 8,1)[So (text-colour:blue)[cold], all you can think about is surviving] ($lineWrite: 12,1)[So (text-colour:yellow)[welcoming], you wish it would never end] ($lineWrite: 16,1)[So (text-colour:purple)[beautiful], you know nothing will ever come close.] ($lineWrite: 20,1)[You face the fire.] ($lineWrite: 26,6)[//(text-colour:red)[[Burn->Die]]//] Name it. (input: bind $playerName, "X====", "") (event: when time > 6s and $playerName's length > 0)+(t8n: "dissolve")+(transition-time: 6s)[//(text-colour:red)[[Destroy it->Die]]//] (set: $bodyClaimed to True)A weak vessel. Practically unusable. ($lineWrite: 3,3)[//(text-colour:red)[[Claim]]//](if: (visited: "chasm") is True and (visited: "ornate door") is True)[(t8n-arrive: "dissolve")(go-to: "wake up")] (if: (visited: "chasm") is not True)[(text-colour:(hsl:0,0,1,0.45))[A] (if: $bodyClaimed is False)[(text-colour:(hsl:0,0,1,0.45))[pit]](else:)[(text-colour:white)[pure white],(text-colour:(hsl:0,0,1,0.45))[ jagged-mouthed] //(text-colour:red)[[chasm]]//.]] (if: $bodyClaimed is False)[A //(text-colour:red)[[vessel]]//.] (if: (visited: "ornate door") is not True)[(if: $bodyClaimed is False)[(text-colour:(hsl:0,0,1,0.45))[A door]](else:)[(text-colour:(hsl:0,0,1,0.45))[A] (text-colour:(hsl:0,0.7384,0.5353,0.7))[crimson] (text-colour:(hsl:0,0,1,0.45))[and] (text-colour:#fab005)[gold], //(text-colour:red)[[ornate door]].//]]($lineWrite: 0,1)[An entrance.] ($lineWrite: 1,1)[Crafted through thousands of years of painstaking trial.] ($lineWrite: 2,1)[The spirals of each gold-leafed trim follow a system of reason. The endpoints unclear, but the paths connecting obvious.] ($lineWrite: 5,1)[ { (if: (visited: "chasm") is not True)[An uneasy feeling surrounds the idea of (text-colour:red)[[[turning back->doorReturn]]].] (if: (visited: "chasm") is True)[The option to (text-colour:red)[[[turn back->doorReturn]]] is wrong.] } ] ($lineWrite: 8,1)[(text-colour:#fab005)[[[Open->door2]]]]($lineWrite: 0,1)[A young fissure, burrowing deep into the inky black of the ground.] ($lineWrite: 1,1)[Its boundaries seem to fold into themselves, creating endlessly impossible complex patterns of white, black and gray.] ($lineWrite: 2,1)[There is no sound. If there was, it would be unbearable to experience.] ($lineWrite: 5,1)[{ (if: (visited: "ornate door") is not True)[An uneasy feeling surrounds the idea of (text-colour:red)[[[turning back->chasmReturn]]].] (if: (visited: "ornate door") is True)[The option to (text-colour:red)[[[turn back->chasmReturn]]] is wrong.] }] ($lineWrite: 8,1)[(text-colour:#099268)[[[Enter chasm ⇩->chasm2]]]]($lineWrite: 0,1)[From a distance, the fissure violently folds in upon itsself.] ($lineWrite: 1,1)[A war is won.] ($lineWrite: 2,1)[Void triumphs.] ($lineWrite: 5,1)[(text-colour:red)[[[Continue->Die]]]]($lineWrite: 0,1)[Far away, the blood-red stained wood rots into nothing.] ($lineWrite: 1,1)[The gold trim dissolving in an elegant pattern reminicent of the fuse to an explosive.] ($lineWrite: 2,1)[In its place, remains void.] ($lineWrite: 5,1)[(text-colour:red)[[[Continue->Die]]]]An elevator. {(text-color:white)[ (after: time + 3s)[ (t8n-depart: "dissolve")+(transition-time: 4s) [[There is nothing->open eyes]] ] ]} ($lineWrite: 6,1)[And yet,] ($lineWrite: 8,1)[you remain.]<br> ($lineWrite: 10,1)[Unflinching in the face of absolute desolation.]<br> ($lineWrite: 14,1)[Knowing that after an eternity of isolation,] ($lineWrite: 16,1)[even the void that surrounds you,] ($lineWrite: 18,1)[will too corrupt towards perfect]<br> ($lineWrite: 22,1)[//nothing//] ($lineWrite: 26,1)[(go-to: "purity")]<!--(after: 2s)[(t8n: "dissolve")+(transition-time: 1s)[(text-colour:#99e9f2)[$playerName]]]-->{(set:$playerName to "Willow") (set: $bodyClaimed to False) (set: $lineWrite to (macro: num-type _duration, any-type _transTime, [(if:_duration<0.00001)[(set:_duration to 0.00001)] + (output-data: (after: _duration*1000, 50ms)+(transition: "dissolve")+(transition-time: _transTime*1000))])) } ($lineWrite: 2,6)[Bleemp]